Welcome to, a subreddit for discussing modifications to Nintendo's SNES Classic console. Helpful Links. ?? (DO NOT USE Hakchi2 2.30!). Our Two Rules:. No bad attitudes, and no being a dick. ( is a good guideline to follow.). No linking, discussion or asking for links to actual ROMS, ROM-sharing websites, or other copyright-infringing websites.
This also includes miniNES and miniSNES firmware. First offense receives a ban. Related Subreddits. Enjoy this Mini, Disconnect from the present, and Go back to the nineties.
QUICK LINKS:. UPDATE - PLAYER 2 ACTIVATED! New experimental PUAE core can be found in my release pack SWOS, SuperCars 2, Lotus 2, Chaos Engine, and many other 2P classics all just got a whole lot better! I've also enabled virtual keyboard support for UAE4ARM which removes one of the big issues with that core. VIDEO GUIDES Before we get into the guide I would like to point out that there are currently two video guides out there to assist you with the process. Video - MDFMKanic aka Kyland K has a video up that goes through this process for his updated core and the updated templates included with his core set.
I have updated the guide to reflect some of his suggestions and improvements! IMPORTANT NOTE: Do not use the method suggested in the video of copying from the root folder of your game when creating your HDF file. It will not work in a lot of cases. Follow the steps in this guide and always copy from the folder where the game.slave file resides. Video - Patton's video is geared to more of a bare basics set-up to get you up and running while Kyland's video assumes a certain level of expertise and familiarity with Hakchi and using cores. If you find it easier to have a video reference or want to try out alternative approaches to adding the games please check these videos out!
Choose whatever combination works best for you. I do recommend you try to go through this guide at least once though to give you more detail and better context around how things work. MAIN GUIDE Intro Personal thanks to for always being helpful and bringing us the ability to play Amiga games on our mini consoles and to for helping me develop for the (S)NESC platform. Also a shout-out to the Hakchi Resources team and everyone who contributes to this great community. This guide is for the WHDLoad method of playing games.
Be warned that this process is moderately complex and a chore to set up but it allows your games to run faster and eliminates the need for disk swapping. If you want easy this is not going to work for you but if you're an Amiga lover than it's worth the hassle! I adapted this guide from the guide found which focuses on getting P-UAE to run on the NVIDIA Shield.
The writer of that guide did post some videos and pictures which really helps with explaining how to use the tools required so please use that for reference if needed. Initial set-up and BIOS You will need the following:. I have no idea if any other version of Hakchi will work and even if it does you're not going to get the awesome support, ease of use, or features that Team Shinkansen provides!. Note that his updates can be experimental in nature but often bring in new features and bug fixes. If you prefer and the from Hakchi Resources than those work too. These have a less frequent update cycle and hence generally better stability.
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I’ve created templates for the required WHDLoad and UAE config files in my release pack. The release pack also includes my own experimental core updates and other items that you may find useful. Software that will allow you to work with disk formats that the Amiga uses. Amiga BIOS - You will need to obtain the following “BIOS” (Amiga Kickstart ROMs) to get this working. All the BIOS can be legitimately obtained from for $30. BIOS Re-name it to. What's it for?
Damn straight, it is much more involved than your standard Cores:) A few other Cores had special set-ups. But, none were as non-user-friendly as the last wave of Cores (MESS 2016, P-UAE, Hatari, Freej2me, ScummVM, and a few other unreleased ones I am still working with) Exceptional job in beating me to the Tutorial.
Prince of Persia was my initial test game, when I first tested the Core a few weeks ago. Again, I commend you on adapting the WHDLoad guide:) That was why I posted Games could not be loaded directly:) I was busy working with MESS 2016 and MAME 2003 Xtreme, so Amiga was slightly less priority til I was done with those! Grateful you were able to truly help out in this respect! You Rock:).
I noticed that the picture is cropped at the top and bottom of the screen (i.e. Final Fight; Red Heat). Or, the picture is slightly 'shifted' to the upside, and therefore not showing the top 10-20%. It does show the infamous 'black bar' at the bottom of the screen (additional EU resolution?). The hight/size of this black bar is missing at the top of the screen.
Also, sue to this shifted picture error messages can't be read, as they are displayed outside the viewport. In other words, the picture/screen is larger than the actual viewport.
Requirements Requirements. To run installed programs:.
CPU 68000 (68010+ is recommended because some installs require the VBR for the 'quit by a key' feature). Kickstart 2.0 (version 37). a minimum of 1.0 MiB RAM (sometimes more, it depends on the installed program) Kickstart Emulation Some installs use a so called kickemu to have a complete AmigaOS environment for the installed program. For that kickemu an original kickstart image is required. This image can be extracted from a real Amiga with tools like GrabKick or similar which can be found on aminet (make sure to have a or the created image may be broken). The supported image version depends on the installed program. You should find an information about which image must be used in the supplied ReadMe file.
The image for kickstart versions 1.2 and 1.3 can only extracted from a appropriate A500, for version 3.1 it can be extracted from a A500/A600/A2000, A1200 or A4000 which must be equipped with a Kick3.1 ROM. If the image cannot be found by WHDLoad or the image is of the wrong version or altered in any way, WHDLoad will quit with an appropriate error message. Additionally a relocation file with the extension.RTB matching the kickstart image must be present.
This relocation file can be found on aminet in the archive. Both files, the kickstart image and the relocation file must be located in the directory Devs:Kickstarts/ and must have the correct name. Starting WHDLoad version 17.0 the files can also be located in the directory WHDCOMMON.
The table below shows the names of the files depending on the kickstart version. Starting WHDLoad version 16.5 also the kickstart images from the Cloanto Amiga Forever CDs may be used.
Amiga Kickstart Roms Torrent
The images must be renamed according the table below. Additionally the rom.key must be copied to Devs:Kickstarts/ or WHDCOMMON.
Some older installs require a kick40068.A1200 image these installs won't work with the Cloantos ROMs. Amiga Forever 2008 also includes the kick40068.A1200 and the images are automatically copied to the right places. Amiga Forever 2011 also includes the kick33180.A500 and kick40063.A600 roms. Foison c24 vinyl cutter installation. These roms require WHDLoad version 17.0 to be supported.
Hello Guys, UPDATE: thanks to our friends @Midwan and new Amiberry releases have been rolled out. Simply update Amiberry from within Retropie Setup. Latest Amiberry bring many features and bug fixes. Also better compatibility with most games. Simply awesome.
Don't forget to use great tool to generate your config files (.uae). You can get it. A quick message to let you know about WHDLoad (and Amiberry). If you don't know what purpose it does serve or what it is all about please just take a few minutes and, you won't be disappointed (there's a video showing the possibilities, don't miss it as it's worth a thousand words). It's amazing.
No more hassle finding the right disks or versions, you just manipulate 'packages' a bit like ISOs. You copy the directories, you add a.uae file and boom it works. And it works fast as there is no loading time or intense disk swapping. Games being emulated from a virtual hard drive. Really WHDLoad + Amiberry (that can be easily installed from Retropie Menu instead of UAE4arm) made my life a lot easier regarding the Amiga emulation on Pi.
Let me just add some hints or tips&tricks that would help you in case you would give it a try. you still need the roms (aka the famous kickstart roms) to be copied over your Retropie 'Bios' folder. I personnally use 2 (kick13.rom and kick31.rom). You'll find the exact name+crc on the link above in (point #4). As always make sure to properly rename the files. you will have to copy and rename those 2 kickstarts into another directory: /roms/amiga-data/BootWHD/Devs/Kickstarts/ (where there are a bunch of.RTB files).
From there copy and rename kick13.rom into kick34005.A500 and kick31.rom into kick40068.A1200. disable frameskip by setting the following parameter and value in your uae files: gfxframerate=0. This should help to get games to run at normal speed.
templates uae files that should make almost any games to flawlessly work are being. use packages latest versions. Those are being regularly updated fixing bugs and other issues. You could find the latest packages versions (neither roms nor games could be find there). Go to the Installs section, pick a letter before clicking on the Info next to game name to get info and latest version. to debug check within your package folder where all game files are. There has to be a file named after whdscriptdebug.
You must have launched the game at least once for this file to be created. If you open it with a text editor you should see few lines telling you what went wrong during last launch. you can exit Amiberry by assigning it to a Joypad button (or keyboard).
You can also open Amiberry emu screen with a specific Joy/Key button. Tbh I barely use the keyboard any longer since I've discovered this. Have a look at your.uae file(s) look for the following lines (then jstest is your friend):; host-specific keyformenu=293 keyforquit=0 buttonformenu=9 buttonforquit=11. I've filed a ticket in on the listing games with potential issues. In case of issues feel free to add a comment on Github or here below so that I can update the Github ticket accordingly.
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This would definitely deserve a section in the Amiga Docs section of Retropie as today there's only stuff about UAE4arm which feels a bit deprecated compared to. If anyone knows how to edit Docs or request for an update please do let me know. In the meantime, enjoy and thanks to Amiberry and WHDLoad people for their hard work and making easy Amiga emu on Pi a reality. You welcome:) Please don't let yourself intimidated. Really the installation is a no-brainer especially if you found the site I was mentioning in my initial post. At the very end, it's as simple as copying a directory in the right place and here you go. In addition to the faster loading times and ease of install let me add that it's also the best way to find working games/demos/apps right away.
Before that I was spending days trying to find the proper version for a game and the associated disks. No need for that here. WHDLoad packages are versioned so just get the last version (or any version in fact) and you are sure the program is going to run for sure.
Enjoy and if you need assistance raise your hand! With the current emulation status of Amiberry/UAE4Arm, a lot of WHDLoad games run too fast or crash because they need 'Cycle Accuracy' which hasn't been implemented yet.
That pack that mentioned, a lot of the games aren't even the latest version. Very outdated. There's a guy called ransom1122 that has made a far superior pack that has constant fix updates and also has HDF files (so all games are 1 file each instead of thousands of files littered all over the SD card). You can find him on the English Amiga Board. But really we need to wait for Amiberry to get 'Cycle Accuracy' or use ADF floppy versions of the games as these work at the correct intended speed. : you could use the utility 'jstest' on the command line to find out your button ID number.
Just log to your Retropie via SSH and type in jstest /dev/.: I'd love to see one in Retroarch too! For the time being, keyboard/mouse is only necessary for a small set of games which rely intensively on these devices (ie. Populous 1 & 2, Worms, LucasArts games, etc). No need to have these to have fun with Speedball2 or any Bitmap Bros amazing games for instance though. & all: I do slightly disagree with you on one thing. Games run at normal speed with this method. At least I didn't notice anything that would make the games completely unplayable.
To be on the safe side there's a parameter you must enforce in the.uae files. It is this one = gfxframerate=0.
Just make sure it's there with a 0-value and you should be good to go. Of course it will be perfect when 'Cycle Accuracy' you mentioned will be implemented within Amiberry.: the link I'm refering to definitely contain outdated packages however my goal was not to direct users to a site with the latest packages available.
First it's against rules of this forum as pointed out. Second people could find these without my help:) I was just willing to share this WHDLoad discovery with the community and give the people a few hints about it. After that people, like I did, could find the latest/newest packages (tip: find the latest updates on for your game then. Google is still your friend). With the WHDLoad method to update a game is as simple as deleting old files from a game directory and copying over the new ones and you're sure it's going to work. I've tested with nearly 130+ games and I have no troubles except the ones listed -mostly AGA- in this. By the way, Midwan is still around and looking after the Amiberry project (yay!).
Look at the comment in the aforementioned report. Amiberry (UAE4ARM based) and WHDLoad truly are your best friends if you want to emulate Amiga on a Pi in the easiest way possible. Just give it a try and if you have any issue, post them here. The gfxframerate=0 command you're referring to just turns off Frameskip. You should never have frameskip on in the first place as it halves the framerate to 25fps. Not sure why anyone would have this set on as default, thats just sillyness. There are lots of WHDLoad games that run too fast.
I haven't used them for a while now as nearly all ADF versions play at the correct speed, and the games I like to play don't take long to load with floppy speed 400 (which is safe for all games). For example, one game that I remember was Barbarian The Ultimate Warrior, try playing that in WHDLoad! I tried to give the Amiberry + WHDLoad combo a shot and managed to get my hands on some auto-install scrips that allows you to automatically create.uae config file of each of your games, with folders for standard games, AGA, CD32, etc. It does work nice for some games, but also fails for some others.
I've found a romset with its specific.uae config file set but like pointed out, it might be an outdated pack. Still i feel very enthusiast about it since it does provide a fast '1-click to play' solution right from the ES menu, with a ready-to-scrape list. Now i just have to find that better pack:) Whenever the best solution has been found (or the best middle-ground, i mean), a step-by-step tutorial video might be VERY helpful for non-expert users like my sorry-self. Said in: Still i feel very enthusiast about it since it does provide a fast '1-click to play' solution Did you know that you can start ADF games from the ES menu with 1-click? Multi disk games are a bit hit or miss though.
I like using ADF's as that was the original back in the day. Hardly anyone had HardDrives and WHDLoad wasn't even invented, and nearly all ADF games have a trainer cheat menu! There are tons of games that I had about 25 years ago that I never even got past the second level (but never bothered cheating at the time because I had better things to do)! At the end of the day the Amiga is a computer so you should really use/need a keyboard. CD32 games would be best for a Joypad only experience but currently custom controls on Amiberry don't work and it's only hacked to use a PS3 controller.
'RecalBox' has a fully working CD32 addon with working controls.
OK, I have started a thread for EDs TinyLauncher Here is Eds OP. Just something from me: I worked on a way to make playing Amiga games easier using TinyLauncher, WHDLoad and HDFs. A guide incl. Needed files how to do this can be found here: And in case you need a preformatted hardfile: This is not yet thoroughly tested - let me know if it works and if you got ideas to improve it. Here is a link to the WHDLoad Support site - It is all in English Get a registration it is well worth the cash and you get everything you need including where to install the Keyfile in the Amiga Workbench file system.
Having tried this a bit more, it definitely acts a bit differently to running games through Workbench. The compatability isn't the same(I run my hd games through a directory with Classic WB Lite as a hdf). Some games don't work under tinylauncher that used to in WB.
Granted some others work now that didn't work before, but that might be as I've installed additional kick start files and registered my Whdload installatiob(not sure if that affects game compatability, but I thought I'd mention it anyway. Having tried this a bit more, it definitely acts a bit differently to running games through Workbench.
The compatability isn't the same(I run my hd games through a directory with Classic WB Lite as a hdf). Some games don't work under tinylauncher that used to in WB. Granted some others work now that didn't work before, but that might be as I've installed additional kick start files and registered my Whdload installatiob(not sure if that affects game compatability, but I thought I'd mention it anyway.
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